January 2025
EF Mistral AI Game Jam. Mysterious train with locked wagons. Players gather clues from passengers and provides them to an LLM detective that guesses the wagons' passcodes. The game integrates LLMs, TTS and Unity.
huggingface.coNovember 2024
Developed an AI app running fully on-device, specialized in answering museum-related questions and recognizing artworks. Fully on device LLM (Llama 3 1B) running on iPhone, specialized in l'Orangerie gallery in Paris (using RAG and memory).
github.comOctober 2024
Efficient and clean reimplementation in PyTorch of ground breaking Deep RL paper Rainbow DQN (Hessel et al.) for Atari Gym environments. Includes a paper-like report.
github.comFebruary 2023
Photo recognition mobile app for identifying different dog breeds. Developed a ViT transformer model with 92.3% accuracy.
github.comMay 2024
Created dynamic Slurm bash utilities for job management, tailored to Siemens' high-performance computing cluster.
github.comFebruary 2024
Developed a watermark detection model using YOLO and Faster R-CNN. Created a dataset with varying watermark attributes, hosted on HuggingFace, and tested models with CLWD benchmarks.
github.comNovember 2023
Created a GPGPU accelerated video filter plugin for GStreamer using CUDA, designed for performance and extensibility.
github.comJune 2023
Held a conference and organized a workshop on deep learning for computer vision, followed by our Kaggle competition sponsored by Google.
github.comJune 2023
Built a scalable surveillance system with Kafka, Spark, and Cassandra to handle real-time data streams. Implemented data visualization with Grafana dashboards.
github.comJune 2023
Developed a multi-agent system in NetLogo to simulate the dynamics of bee colonies, including interactions with flowers and other hives, using state machines.
github.comMay 2023
Developed a neural network-based recommender system for predicting customer food orders using diverse datasets and preprocessing techniques.
github.comJuly 2022
Optimized snow removal routes in Montreal using graph theory, Eulerian paths, and OSMNX for geospatial data. Modeled cost-efficient solutions with custom algorithms.
github.comApril 2022
Created a Unity simulation featuring self-driving cars powered by a genetic neural network with adjustable layers, sensors, and tweakable parameters.
github.comDecember 2021
Designed and implemented a command-line shell in C that adheres to the POSIX standard. Features include a lexer, parser, built-in commands, and support for pipelines and redirections.
github.comMay 2020
Cross-platform, multiplayer card game inspired by Uno, featuring support for up to 32 players, customizable game settings, and both local and online multiplayer modes.
ordinarydev83.itch.ioJuly 2018
2D tower defense game featuring unique mechanics, including an in-game level and wave editor, skill tree, ad monetization, and procedural wave generation. Published on the Google Play Store with +5,000 downloads.
ordinarydev83.itch.ioSeptember 2018
CS:GO-inspired case opening game with collections, games, market, trade-up, ranks, skill tree, inventory management, offline prices, and item inspector. +80,000 downloads and 4.8/5 rating on Google Play.
ordinarydev83.itch.io